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GOSPEL PROJECTS LITTLE MAJOR LEAGUE
RULES AND REGULATIONS
1.
The baseline shall be 60 feet (60').
2.
The pitchers “mound"
shall be a circle with a diameter of eight
feet (8'), the center of which shall be forty-seven and one half feet
(47.5') from the point of home plate. This circle shall follow the
normal contour of the infield. Pitching machine settings will be as
follows: March-April: 62% or 42 mph; May: 68% or 44 mph.
3.
The on-deck batter must be behind the batter which is batting.
4.
Bunting
is permitted.
5.
The bat shall be a standard youth bat.
6.
The bat shall be one piece of solid round hardwood, one piece of hollow
metal (aluminum or magnesium), molded plastic on a metal base (inner),
or nylon and wood combination. The bat shall be not less than twenty-
seven inches (27") nor more than thirty-two inches (32") in length.
Maximum barrel diameter is 2 ¼ inches.
7.
A.
Helmets must be worn by batters, base
runners, on deck runners, and bat-boys at all times. B. Catchers must
use a catcher's mitt
and wear a protective cup.
8.
Starting line-ups consist often (10) defensive players and entire team
for offensive line-up. If nine (9) players cannot be fielded within
fifteen (15) minutes of starting time, a forfeit will result; however,
an unofficial game will be played.
* * Example: If team "A" has 13
players and team "B" has 11 players, then team "A" has the option to
only bat 11 players. This does not however effect the required number of
innings each player must play.
9.
Each player must play on defense at least three (3) complete innings and
bat at least once. If a player is benched for discipline reasons, this
must be reported to the scorekeeper and umpire and a not made on the
score sheet.
10.
Substitutions on defense must be made at the beginning of each
half-inning. (Injuries are and exception).
11.
The infield fly rule is in effect.
12.
Base stealing is permitted, between 2nd and 3rd and between 3rd and
home. A base runner must be in contact with his base at the time the
ball is hit by the batter.
*No batter may advance to first on a dropped ball,
third strike.
13.
If the catcher makes a clean catch of the pitched ball, base runners
must hold their bases. If the catcher misses the ball, runners at second
and third may advance at their own risk. Should the catcher throw the
missed ball to the pitcher or her player covering home plate and the
ball is missed by that player, all base runners may advance at their own
risk as long as the ball remains on the playing field in fair territory.
Runners at first may advance at their
own risk if the catcher misses or drops the ball and then throws the
missed ball to any base and that player
misses or drops the ball in
fair or
foul
territory. Runners
must hold their bases if the basemen make
clean
catches. However, if any basemen in this type play misses or drops the
ball, runners may then advance
at their own risk, including the runner at
first. Overthrows on these particular plays
that leave the playing field, go into a dugout, or in some way become
entangled in equipment will result in all runners advancing one base.
Note:
Runners must hold
their bases if the catcher, after a routine
catch, overthrows the pitcher or the pitcher simply misses or drops the
ball.
Possible
Scenarios for First base runner:
1.) Runners at First and Second. Catcher
drops the ball, runner at second steals for third, catcher makes a good
throw to third base, third baseman makes a clean catch.
Runner must remain at First.
2.) Catcher drops the ball, he throws
to third baseman who makes a clean catch. Runner from second however is
caught halfway between second and third. Third baseman overthrows second
baseman.
All Runners, including runner at
First may advance at their own risk.
14.
The coach places the ball in the pitching machine
when the batter has declared himself ready. The umpire calls strikes
only. A player gets three (3) strikes. No balls are called, although
balls thrown outside the strike zone by the machine are not counted as
strikes. The coach placing the ball in the machine
may not instruct base
runners or batters from the mound. No glove should be used by the
pitching coach. The player pitcher may move outside the designated
circle as soon as the ball leaves the machine.
15.
The batter shall be called out for slinging the bat after one (1)
warning, and runners returned to their bases.
16.
A team on defense shall be allowed
no more than three time outs per inning.
Exception: Injury to
a player or other emergency.
17.
Ten (10) run rule after 5 innings if the home team is ahead. A
regulation game is six innings or until a tie is broken. On weekday
evening games no new inning will begin after 6:25 p.m. in the first game
and 8:00 p.m. in the second game. If the second game starts late due to
the previous game, the umpire may add time to the 8:00 p.m. hour.
18.
Players, managers, coaches, or any other participant may be removed from
the game for unsportsmanlike conduct after the team has been warned one
(1) time.
19.
Manager or coaches are not allowed to smoke, dip, chew tobacco or use
profanity during a game. Penalty: One Warning; next offense expulsion
from game and park!
20.
A protest which involves an umpire's judgment shall not be accepted.
Only the team manager or the acting manager shall be entitled to file a
written protest. The only legal protest shall be one which involves a
violation of playing rules or the use of an ineligible player. This
protest, in writing, must be filed with the commissioner or league
president within twenty-four (24) hours of the game's completion.
Exception: Tournament play, protests will be handled before the next
pitch.
21.
If the scorekeeper or the umpire recognizes that a batter is batting out
of order, it will be their responsibility to stop play and have the
right batter come to bat. If there is a count on the batter, the correct
batter will assume that count. If the officials fail to catch the error
in the batting order and the opposing manager catches it and informs the
umpire before the first pitch to the next batter, then the illegal
batter shall be called out and the runners (if any) shall return to the
base they occupied when the illegal batter came to bat. The scorekeeper
shall then call the proper batter to the plate. If no one recognizes the
presence of an illegal batter until after the first pitch to the next
batter has been thrown, the play shall stand and the batting
straightened out at that point.
Revised 2/24/09 |